/* * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGTextPath_h #define RenderSVGTextPath_h #include "RenderSVGInline.h" namespace WebCore { class RenderSVGTextPath final : public RenderSVGInline { public: RenderSVGTextPath(SVGTextPathElement&, RenderStyle&&); SVGTextPathElement& textPathElement() const; Path layoutPath() const; float startOffset() const; bool exactAlignment() const; bool stretchMethod() const; private: void graphicsElement() const = delete; bool isSVGTextPath() const override { return true; } const char* renderName() const override { return "RenderSVGTextPath"; } Path m_layoutPath; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGTextPath, isSVGTextPath()) #endif // RenderSVGTextPath_h