/* Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if USE(GRAPHICS_SURFACE) #include "TextureMapperSurfaceBackingStore.h" #include "GraphicsSurface.h" namespace WebCore { void TextureMapperSurfaceBackingStore::setGraphicsSurface(PassRefPtr<GraphicsSurface> surface) { m_graphicsSurface = surface; } void TextureMapperSurfaceBackingStore::swapBuffersIfNeeded(uint32_t) { if (m_graphicsSurface) m_graphicsSurface->swapBuffers(); } RefPtr<BitmapTexture> TextureMapperSurfaceBackingStore::texture() const { // FIXME: Instead of just returning an empty texture, we should wrap the texture contents into a BitmapTexture. RefPtr<BitmapTexture> emptyTexture; return emptyTexture; } void TextureMapperSurfaceBackingStore::paintToTextureMapper(TextureMapper& textureMapper, const FloatRect& targetRect, const TransformationMatrix& transform, float opacity) { if (m_graphicsSurface) m_graphicsSurface->paintToTextureMapper(textureMapper, targetRect, transform, opacity); } } // namespace WebCore #endif