/* * Copyright (C) 2012 Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GLPlatformContext_h #define GLPlatformContext_h #include "GLDefs.h" #include "GLPlatformSurface.h" #include "GraphicsContext3D.h" #include <wtf/Noncopyable.h> // Encapsulates an OpenGL context, hiding platform specific management. namespace WebCore { class GLPlatformContext { WTF_MAKE_NONCOPYABLE(GLPlatformContext); public: // From http://www.khronos.org/registry/gles/extensions/EXT/EXT_robustness.txt enum PlatformContextReset { PLATFORMCONTEXT_NO_ERROR = 0x0000, PLATFORMCONTEXT_GUILTY_CONTEXT_RESET = 0x8253, PLATFORMCONTEXT_INNOCENT_CONTEXT_RESET = 0x8254, PLATFORMCONTEXT_UNKNOWN_CONTEXT_RESET = 0x8255, }; static std::unique_ptr<GLPlatformContext> createContext(GraphicsContext3D::RenderStyle); static bool supportsGLExtension(const String&); #if USE(EGL) static bool supportsEGLExtension(EGLDisplay, const String&); #endif #if USE(GLX) static bool supportsGLXExtension(Display*, const String&); #endif virtual ~GLPlatformContext(); virtual bool initialize(GLPlatformSurface*, PlatformContext = 0); // Makes this and surface as current context and drawable. // Calling this function with no surface is same as calling releaseCurrent. // Does nothing if this is already current Context. bool makeCurrent(GLPlatformSurface* = 0); // Sets Current Context and Drawable as Null. // Doesn't have any effect if this is not the current Context. void releaseCurrent(); virtual PlatformContext handle() const; virtual bool isCurrentContext() const = 0; bool isValid() const; // Destroys any GL resources associated with this context. virtual void destroy(); protected: GLPlatformContext(); virtual bool platformMakeCurrent(GLPlatformSurface*); virtual void platformReleaseCurrent(); PlatformContext m_contextHandle; bool m_resetLostContext; bool m_contextLost; }; } // namespace WebCore #endif // GLNativeContext_H