Texture.h   [plain text]


/*
 * Copyright (c) 2010, Google Inc. All rights reserved.
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#ifndef Texture_h
#define Texture_h

#include "TilingData.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>

namespace WebCore {
class GraphicsContext3D;

class IntRect;

class Texture : public RefCounted<Texture> {
public:
    ~Texture();
    enum Format { RGBA8, BGRA8 };
    static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height);
    void bindTile(int tile);
    void load(void* pixels);
    void updateSubRect(void* pixels, const IntRect&);
    Format format() const { return m_format; }
    const TilingData& tiles() const { return m_tiles; }
private:
    Texture(GraphicsContext3D*, std::unique_ptr<Vector<unsigned>> tileTextureIds, Format, int width, int height, int maxTextureSize);
    GraphicsContext3D* m_context;
    Format m_format;
    TilingData m_tiles;
    std::unique_ptr<Vector<unsigned>> m_tileTextureIds;
};

}

#endif // Texture_h