ColorCG.cpp   [plain text]


/*
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2010 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "Color.h"

#if USE(CG)

#include "GraphicsContextCG.h"
#include <wtf/Assertions.h>
#include <wtf/RetainPtr.h>
#include <wtf/TinyLRUCache.h>
#if !PLATFORM(IOS)
#include <ApplicationServices/ApplicationServices.h>
#else
#include "CoreGraphicsSPI.h"
#include <wtf/StdLibExtras.h>
#endif // !PLATFORM(IOS)

namespace WebCore {
static CGColorRef leakCGColor(const Color&);
}

namespace WTF {

template<>
RetainPtr<CGColorRef> TinyLRUCachePolicy<WebCore::Color, RetainPtr<CGColorRef>>::createValueForKey(const WebCore::Color& color)
{
    return adoptCF(WebCore::leakCGColor(color));
}

} // namespace WTF

namespace WebCore {

#if PLATFORM(IOS)
static CGColorRef createCGColorWithDeviceRGBA(CGColorRef sourceColor)
{
    if (!sourceColor || CFEqual(CGColorGetColorSpace(sourceColor), deviceRGBColorSpaceRef()))
        return CGColorRetain(sourceColor);

    RetainPtr<CGColorTransformRef> colorTransform = adoptCF(CGColorTransformCreate(deviceRGBColorSpaceRef(), nullptr));
    if (!colorTransform)
        return CGColorRetain(sourceColor);

    // CGColorTransformConvertColor() returns a +1 retained object.
    return CGColorTransformConvertColor(colorTransform.get(), sourceColor, kCGRenderingIntentDefault);
}
#endif // PLATFORM(IOS)

Color::Color(CGColorRef color)
{
    if (!color) {
        m_color = 0;
        m_valid = false;
        return;
    }

#if !PLATFORM(IOS)
    size_t numComponents = CGColorGetNumberOfComponents(color);
    const CGFloat* components = CGColorGetComponents(color);
#else
    // FIXME: can we remove this?
    RetainPtr<CGColorRef> correctedColor = adoptCF(createCGColorWithDeviceRGBA(color));
    if (!correctedColor)
        correctedColor = color;

    size_t numComponents = CGColorGetNumberOfComponents(correctedColor.get());
    const CGFloat* components = CGColorGetComponents(correctedColor.get());
#endif // !PLATFORM(IOS)

    float r = 0;
    float g = 0;
    float b = 0;
    float a = 0;

    switch (numComponents) {
    case 2:
        r = g = b = components[0];
        a = components[1];
        break;
    case 4:
        r = components[0];
        g = components[1];
        b = components[2];
        a = components[3];
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    m_color = makeRGBA(r * 255, g * 255, b * 255, a * 255);
    m_valid = true;
}

static CGColorRef leakCGColor(const Color& color)
{
    CGFloat components[4];
    color.getRGBA(components[0], components[1], components[2], components[3]);
    return CGColorCreate(sRGBColorSpaceRef(), components);
}

CGColorRef cachedCGColor(const Color& color)
{
    switch (color.rgb()) {
    case Color::transparent: {
        static CGColorRef transparentCGColor = leakCGColor(color);
        return transparentCGColor;
    }
    case Color::black: {
        static CGColorRef blackCGColor = leakCGColor(color);
        return blackCGColor;
    }
    case Color::white: {
        static CGColorRef whiteCGColor = leakCGColor(color);
        return whiteCGColor;
    }
    }

    ASSERT(color.rgb());

    static NeverDestroyed<TinyLRUCache<Color, RetainPtr<CGColorRef>, 32>> cache;
    return cache.get().get(color).get();
}

}

#endif // USE(CG)