TransformationMatrixCA.cpp   [plain text]


/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions
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 *
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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#include "config.h"
#include "TransformationMatrix.h"

#if USE(CA)

#include "FloatConversion.h"
#include <QuartzCore/CATransform3D.h>

namespace WebCore {

TransformationMatrix::TransformationMatrix(const CATransform3D& t)
{
    setMatrix(
        t.m11, t.m12, t.m13, t.m14,
        t.m21, t.m22, t.m23, t.m24, 
        t.m31, t.m32, t.m33, t.m34, 
        t.m41, t.m42, t.m43, t.m44);
}

TransformationMatrix::operator CATransform3D() const
{
    CATransform3D toT3D;
    toT3D.m11 = narrowPrecisionToFloat(m11());
    toT3D.m12 = narrowPrecisionToFloat(m12());
    toT3D.m13 = narrowPrecisionToFloat(m13());
    toT3D.m14 = narrowPrecisionToFloat(m14());
    toT3D.m21 = narrowPrecisionToFloat(m21());
    toT3D.m22 = narrowPrecisionToFloat(m22());
    toT3D.m23 = narrowPrecisionToFloat(m23());
    toT3D.m24 = narrowPrecisionToFloat(m24());
    toT3D.m31 = narrowPrecisionToFloat(m31());
    toT3D.m32 = narrowPrecisionToFloat(m32());
    toT3D.m33 = narrowPrecisionToFloat(m33());
    toT3D.m34 = narrowPrecisionToFloat(m34());
    toT3D.m41 = narrowPrecisionToFloat(m41());
    toT3D.m42 = narrowPrecisionToFloat(m42());
    toT3D.m43 = narrowPrecisionToFloat(m43());
    toT3D.m44 = narrowPrecisionToFloat(m44());
    return toT3D;
}

}

#endif // USE(CA)