/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VideoFullscreenLayerManager_h #define VideoFullscreenLayerManager_h #if PLATFORM(IOS) || (PLATFORM(MAC) && ENABLE(VIDEO_PRESENTATION_MODE)) #include "FloatRect.h" #include "IntSize.h" #include "PlatformLayer.h" #include <functional> #include <wtf/RetainPtr.h> namespace WebCore { class VideoFullscreenLayerManager { WTF_MAKE_NONCOPYABLE(VideoFullscreenLayerManager); public: static std::unique_ptr<VideoFullscreenLayerManager> create(); PlatformLayer *videoInlineLayer() const { return m_videoInlineLayer.get(); } PlatformLayer *videoFullscreenLayer() const { return m_videoFullscreenLayer.get(); } FloatRect videoFullscreenFrame() const { return m_videoFullscreenFrame; } void setVideoLayer(PlatformLayer *, IntSize contentSize); void setVideoFullscreenLayer(PlatformLayer *, std::function<void()> completionHandler); void setVideoFullscreenFrame(FloatRect); void didDestroyVideoLayer(); private: VideoFullscreenLayerManager(); RetainPtr<PlatformLayer> m_videoInlineLayer; RetainPtr<PlatformLayer> m_videoFullscreenLayer; RetainPtr<PlatformLayer> m_videoLayer; FloatRect m_videoFullscreenFrame; }; } #endif // PLATFORM(IOS) || (PLATFORM(MAC) && ENABLE(VIDEO_PRESENTATION_MODE)) #endif /* VideoFullscreenLayerManager_h */