/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "JSCanvasRenderingContext.h" #include "CanvasRenderingContext2D.h" #include "HTMLCanvasElement.h" #include "JSCanvasRenderingContext2D.h" #include "JSNode.h" #if ENABLE(WEBGL) #include "JSWebGL2RenderingContext.h" #include "JSWebGLRenderingContext.h" #include "WebGL2RenderingContext.h" #include "WebGLRenderingContext.h" #endif using namespace JSC; namespace WebCore { void JSCanvasRenderingContext::visitAdditionalChildren(SlotVisitor& visitor) { visitor.addOpaqueRoot(root(wrapped().canvas())); } JSC::JSValue toJSNewlyCreated(JSC::ExecState*, JSDOMGlobalObject* globalObject, Ref<CanvasRenderingContext>&& object) { #if ENABLE(WEBGL) if (is<WebGLRenderingContext>(object)) return CREATE_DOM_WRAPPER(globalObject, WebGLRenderingContext, WTFMove(object)); #if ENABLE(WEBGL2) if (is<WebGL2RenderingContext>(object)) return CREATE_DOM_WRAPPER(globalObject, WebGL2RenderingContext, WTFMove(object)); #endif #endif return CREATE_DOM_WRAPPER(globalObject, CanvasRenderingContext2D, WTFMove(object)); } JSValue toJS(ExecState* state, JSDOMGlobalObject* globalObject, CanvasRenderingContext& object) { return wrap(state, globalObject, object); } } // namespace WebCore