SVGPathSegListSource.h [plain text]
#ifndef SVGPathSegListSource_h
#define SVGPathSegListSource_h
#include "FloatPoint.h"
#include "SVGPathSeg.h"
#include "SVGPathSegList.h"
#include "SVGPathSource.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class SVGPathSegListSource : public SVGPathSource {
public:
explicit SVGPathSegListSource(const SVGPathSegList&);
private:
virtual bool hasMoreData() const override;
virtual bool moveToNextToken() override { return true; }
virtual bool parseSVGSegmentType(SVGPathSegType&) override;
virtual SVGPathSegType nextCommand(SVGPathSegType) override;
virtual bool parseMoveToSegment(FloatPoint&) override;
virtual bool parseLineToSegment(FloatPoint&) override;
virtual bool parseLineToHorizontalSegment(float&) override;
virtual bool parseLineToVerticalSegment(float&) override;
virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) override;
virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) override;
virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) override;
virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) override;
virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) override;
const SVGPathSegList& m_pathSegList;
RefPtr<SVGPathSeg> m_segment;
int m_itemCurrent;
int m_itemEnd;
};
}
#endif // SVGPathSegListSource_h