CanvasRenderingContext2D.idl [plain text]
enum ImageSmoothingQuality { "low", "medium", "high" };
enum CanvasWindingRule { "nonzero", "evenodd" };
interface CanvasRenderingContext2D : CanvasRenderingContext {
void save();
void restore();
void scale(unrestricted float sx, unrestricted float sy);
void rotate(unrestricted float angle);
void translate(unrestricted float tx, unrestricted float ty);
void transform(unrestricted float m11, unrestricted float m12, unrestricted float m21, unrestricted float m22,
unrestricted float dx, unrestricted float dy);
void setTransform(unrestricted float m11, unrestricted float m12, unrestricted float m21, unrestricted float m22,
unrestricted float dx, unrestricted float dy);
attribute unrestricted float globalAlpha;
[TreatNullAs=NullString] attribute DOMString globalCompositeOperation;
[RaisesException] CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1);
[RaisesException] CanvasGradient createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1);
attribute unrestricted float lineWidth;
[TreatNullAs=NullString] attribute DOMString lineCap;
[TreatNullAs=NullString] attribute DOMString lineJoin;
attribute unrestricted float miterLimit;
attribute unrestricted float shadowOffsetX;
attribute unrestricted float shadowOffsetY;
attribute unrestricted float shadowBlur;
[TreatNullAs=NullString] attribute DOMString shadowColor;
void setLineDash(sequence<unrestricted float> dash);
sequence<unrestricted float> getLineDash();
attribute unrestricted float lineDashOffset;
[Custom] attribute Array webkitLineDash;
attribute unrestricted float webkitLineDashOffset;
void clearRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
void beginPath();
void closePath();
void moveTo(unrestricted float x, unrestricted float y);
void lineTo(unrestricted float x, unrestricted float y);
void quadraticCurveTo(unrestricted float cpx, unrestricted float cpy, unrestricted float x, unrestricted float y);
void bezierCurveTo(unrestricted float cp1x, unrestricted float cp1y, unrestricted float cp2x, unrestricted float cp2y,
unrestricted float x, unrestricted float y);
[RaisesException] void arcTo(unrestricted float x1, unrestricted float y1, unrestricted float x2, unrestricted float y2,
unrestricted float radius);
void rect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
[RaisesException] void arc(unrestricted float x, unrestricted float y, unrestricted float radius, unrestricted float startAngle,
unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
[RaisesException] void ellipse(unrestricted float x, unrestricted float y, unrestricted float radiusX, unrestricted float radiusY, unrestricted float rotation, unrestricted float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
void fill(DOMPath path, optional CanvasWindingRule winding);
void stroke(DOMPath path);
void clip(DOMPath path, optional CanvasWindingRule winding);
void fill(optional CanvasWindingRule winding);
void stroke();
void clip(optional CanvasWindingRule winding);
boolean isPointInPath(DOMPath path, unrestricted float x, unrestricted float y, optional CanvasWindingRule winding);
boolean isPointInStroke(DOMPath path, unrestricted float x, unrestricted float y);
boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasWindingRule winding);
boolean isPointInStroke(unrestricted float x, unrestricted float y);
attribute DOMString font;
attribute DOMString textAlign;
attribute DOMString textBaseline;
attribute DOMString direction;
TextMetrics measureText(DOMString text);
void setAlpha([Default=Undefined] optional unrestricted float alpha);
void setCompositeOperation([Default=Undefined] optional DOMString compositeOperation);
void setLineWidth([Default=Undefined] optional unrestricted float width);
void setLineCap([Default=Undefined] optional DOMString cap);
void setLineJoin([Default=Undefined] optional DOMString join);
void setMiterLimit([Default=Undefined] optional unrestricted float limit);
void clearShadow();
void fillText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
void setStrokeColor([StrictTypeChecking] DOMString color, optional unrestricted float alpha);
void setStrokeColor(unrestricted float grayLevel, optional float alpha);
void setStrokeColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
void setStrokeColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
void setFillColor([StrictTypeChecking] DOMString color, optional unrestricted float alpha);
void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha);
void setFillColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
void setFillColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
void strokeRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
[RaisesException] void drawImage(HTMLImageElement? image, unrestricted float x, unrestricted float y);
[RaisesException] void drawImage(HTMLImageElement? image, unrestricted float x, unrestricted float y,
unrestricted float width, unrestricted float height);
[RaisesException] void drawImage(HTMLImageElement? image, unrestricted float sx, unrestricted float sy, unrestricted float sw,
unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
[RaisesException] void drawImage(HTMLCanvasElement? canvas, unrestricted float x, unrestricted float y);
[RaisesException] void drawImage(HTMLCanvasElement? canvas, unrestricted float x, unrestricted float y,
unrestricted float width, unrestricted float height);
[RaisesException] void drawImage(HTMLCanvasElement? canvas, unrestricted float sx, unrestricted float sy, unrestricted float sw,
unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
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