#ifndef SVGPathElement_h
#define SVGPathElement_h
#include "SVGAnimatedBoolean.h"
#include "SVGAnimatedNumber.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGGraphicsElement.h"
#include "SVGNames.h"
#include "SVGPathByteStream.h"
#include "SVGPathSegList.h"
namespace WebCore {
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathSegListPropertyTearOff;
class SVGPathElement final : public SVGGraphicsElement,
public SVGExternalResourcesRequired {
public:
static Ref<SVGPathElement> create(const QualifiedName&, Document&);
float getTotalLength();
SVGPoint getPointAtLength(float distance);
unsigned getPathSegAtLength(float distance);
Ref<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalAbs> createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalRel> createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalAbs> createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalRel> createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothAbs> createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothRel> createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothAbs> createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothRel> createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
SVGPathSegListPropertyTearOff* pathSegList();
SVGPathSegListPropertyTearOff* animatedPathSegList();
SVGPathSegListPropertyTearOff* normalizedPathSegList();
SVGPathSegListPropertyTearOff* animatedNormalizedPathSegList();
SVGPathByteStream* pathByteStream() const;
void pathSegListChanged(SVGPathSegRole, ListModification = ListModificationUnknown);
virtual FloatRect getBBox(StyleUpdateStrategy = AllowStyleUpdate) override;
static const SVGPropertyInfo* dPropertyInfo();
bool isAnimValObserved() const { return m_isAnimValObserved; }
private:
SVGPathElement(const QualifiedName&, Document&);
virtual bool isValid() const override { return SVGTests::isValid(); }
static bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) override;
virtual void svgAttributeChanged(const QualifiedName&) override;
virtual bool supportsMarkers() const override { return true; }
static void synchronizeD(SVGElement* contextElement);
static Ref<SVGAnimatedProperty> lookupOrCreateDWrapper(SVGElement* contextElement);
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGPathElement)
DECLARE_ANIMATED_NUMBER(PathLength, pathLength)
DECLARE_ANIMATED_BOOLEAN_OVERRIDE(ExternalResourcesRequired, externalResourcesRequired)
END_DECLARE_ANIMATED_PROPERTIES
virtual RenderPtr<RenderElement> createElementRenderer(Ref<RenderStyle>&&, const RenderTreePosition&) override;
virtual Node::InsertionNotificationRequest insertedInto(ContainerNode&) override;
virtual void removedFrom(ContainerNode&) override;
void invalidateMPathDependencies();
private:
std::unique_ptr<SVGPathByteStream> m_pathByteStream;
mutable SVGSynchronizableAnimatedProperty<SVGPathSegList> m_pathSegList;
bool m_isAnimValObserved;
};
}
#endif