SVGTextRunRenderingContext.h [plain text]
#ifndef SVGTextRunRenderingContext_h
#define SVGTextRunRenderingContext_h
#include "FontCascade.h"
#include "TextRun.h"
namespace WebCore {
class RenderObject;
class RenderSVGResource;
class SVGTextRunRenderingContext final : public TextRun::RenderingContext {
public:
static Ref<SVGTextRunRenderingContext> create(RenderObject& renderer)
{
return adoptRef(*new SVGTextRunRenderingContext(renderer));
}
RenderObject& renderer() const { return m_renderer; }
#if ENABLE(SVG_FONTS)
RenderSVGResource* activePaintingResource() const { return m_activePaintingResource; }
void setActivePaintingResource(RenderSVGResource* object) { m_activePaintingResource = object; }
virtual GlyphData glyphDataForCharacter(const FontCascade&, WidthIterator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advanceLength, String& normalizedSpacesStringCache) override;
virtual void drawSVGGlyphs(GraphicsContext*, const Font*, const GlyphBuffer&, int from, int to, const FloatPoint&) const override;
virtual float floatWidthUsingSVGFont(const FontCascade&, const TextRun&, int& charsConsumed, String& glyphName) const override;
virtual bool applySVGKerning(const Font*, WidthIterator&, GlyphBuffer*, int from) const override;
#endif
private:
SVGTextRunRenderingContext(RenderObject& renderer)
: m_renderer(renderer)
#if ENABLE(SVG_FONTS)
, m_activePaintingResource(0)
#endif
{
}
virtual ~SVGTextRunRenderingContext() { }
#if ENABLE(SVG_FONTS)
virtual std::unique_ptr<GlyphToPathTranslator> createGlyphToPathTranslator(const Font&, const TextRun*, const GlyphBuffer&, int from, int numGlyphs, const FloatPoint&) const override;
#endif
RenderObject& m_renderer;
#if ENABLE(SVG_FONTS)
RenderSVGResource* m_activePaintingResource;
#endif
};
}
#endif // SVGTextRunRenderingContext_h