PlatformTouchPoint.h [plain text]
#ifndef PlatformTouchPoint_h
#define PlatformTouchPoint_h
#include "IntPoint.h"
#include <wtf/Vector.h>
#if ENABLE(TOUCH_EVENTS)
namespace WebCore {
class PlatformTouchEvent;
class PlatformTouchPoint {
public:
enum State {
TouchReleased,
TouchPressed,
TouchMoved,
TouchStationary,
TouchCancelled,
TouchStateEnd };
PlatformTouchPoint()
: m_id(0)
, m_radiusY(0)
, m_radiusX(0)
, m_rotationAngle(0)
, m_force(0)
{
}
unsigned id() const { return m_id; }
State state() const { return m_state; }
IntPoint screenPos() const { return m_screenPos; }
IntPoint pos() const { return m_pos; }
int radiusX() const { return m_radiusX; }
int radiusY() const { return m_radiusY; }
float rotationAngle() const { return m_rotationAngle; }
float force() const { return m_force; }
protected:
unsigned m_id;
State m_state;
IntPoint m_screenPos;
IntPoint m_pos;
int m_radiusY;
int m_radiusX;
float m_rotationAngle;
float m_force;
};
}
#endif // ENABLE(TOUCH_EVENTS)
#endif // PlatformTouchPoint_h