WorkerDebuggerAgent.cpp   [plain text]


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#include "config.h"
#include "WorkerDebuggerAgent.h"

#include "WorkerGlobalScope.h"
#include "WorkerThread.h"
#include <inspector/InjectedScript.h>
#include <inspector/InjectedScriptManager.h>
#include <inspector/ScriptDebugServer.h>
#include <mutex>
#include <wtf/MessageQueue.h>
#include <wtf/NeverDestroyed.h>

using namespace Inspector;

namespace WebCore {

namespace {

std::mutex& workerDebuggerAgentsMutex()
{
    static std::once_flag onceFlag;
    static LazyNeverDestroyed<std::mutex> mutex;

    std::call_once(onceFlag, []{
        mutex.construct();
    });

    return mutex;
}

typedef HashMap<WorkerThread*, WorkerDebuggerAgent*> WorkerDebuggerAgents;

WorkerDebuggerAgents& workerDebuggerAgents()
{
    static NeverDestroyed<WorkerDebuggerAgents> agents;

    return agents;
}

class RunInspectorCommandsTask : public ScriptDebugServer::Task {
public:
    RunInspectorCommandsTask(WorkerThread* thread, WorkerGlobalScope* workerGlobalScope)
        : m_thread(thread)
        , m_workerGlobalScope(workerGlobalScope) { }
    virtual ~RunInspectorCommandsTask() { }
    virtual void run() override
    {
        // Process all queued debugger commands. It is safe to use m_workerGlobalScope here
        // because it is alive if RunWorkerLoop is not terminated, otherwise it will
        // just be ignored. WorkerThread is certainly alive if this task is being executed.
        while (MessageQueueMessageReceived == m_thread->runLoop().runInMode(m_workerGlobalScope, WorkerDebuggerAgent::debuggerTaskMode, WorkerRunLoop::DontWaitForMessage)) { }
    }

private:
    WorkerThread* m_thread;
    WorkerGlobalScope* m_workerGlobalScope;
};

} // namespace

const char* WorkerDebuggerAgent::debuggerTaskMode = "debugger";

WorkerDebuggerAgent::WorkerDebuggerAgent(InjectedScriptManager* injectedScriptManager, InstrumentingAgents* instrumentingAgents, WorkerGlobalScope* inspectedWorkerGlobalScope)
    : WebDebuggerAgent(injectedScriptManager, instrumentingAgents)
    , m_scriptDebugServer(inspectedWorkerGlobalScope, WorkerDebuggerAgent::debuggerTaskMode)
    , m_inspectedWorkerGlobalScope(inspectedWorkerGlobalScope)
{
    std::lock_guard<std::mutex> lock(workerDebuggerAgentsMutex());
    workerDebuggerAgents().set(&inspectedWorkerGlobalScope->thread(), this);
}

WorkerDebuggerAgent::~WorkerDebuggerAgent()
{
    std::lock_guard<std::mutex> lock(workerDebuggerAgentsMutex());

    ASSERT(workerDebuggerAgents().contains(&m_inspectedWorkerGlobalScope->thread()));
    workerDebuggerAgents().remove(&m_inspectedWorkerGlobalScope->thread());
}

void WorkerDebuggerAgent::interruptAndDispatchInspectorCommands(WorkerThread* thread)
{
    std::lock_guard<std::mutex> lock(workerDebuggerAgentsMutex());

    if (WorkerDebuggerAgent* agent = workerDebuggerAgents().get(thread))
        agent->m_scriptDebugServer.interruptAndRunTask(std::make_unique<RunInspectorCommandsTask>(thread, agent->m_inspectedWorkerGlobalScope));
}

void WorkerDebuggerAgent::startListeningScriptDebugServer()
{
    scriptDebugServer().addListener(this);
}

void WorkerDebuggerAgent::stopListeningScriptDebugServer(bool isBeingDestroyed)
{
    scriptDebugServer().removeListener(this, isBeingDestroyed);
}

void WorkerDebuggerAgent::breakpointActionLog(JSC::ExecState*, const String& message)
{
    m_inspectedWorkerGlobalScope->addConsoleMessage(MessageSource::JS, MessageLevel::Log, message);
}

WorkerScriptDebugServer& WorkerDebuggerAgent::scriptDebugServer()
{
    return m_scriptDebugServer;
}

InjectedScript WorkerDebuggerAgent::injectedScriptForEval(ErrorString& error, const int* executionContextId)
{
    if (executionContextId) {
        error = ASCIILiteral("Execution context id is not supported for workers as there is only one execution context.");
        return InjectedScript();
    }

    JSC::ExecState* scriptState = execStateFromWorkerGlobalScope(m_inspectedWorkerGlobalScope);
    return injectedScriptManager()->injectedScriptFor(scriptState);
}

void WorkerDebuggerAgent::muteConsole()
{
    // We don't need to mute console for workers.
}

void WorkerDebuggerAgent::unmuteConsole()
{
    // We don't need to mute console for workers.
}

} // namespace WebCore