JSWebGL2RenderingContextCustom.cpp [plain text]
#include "config.h"
#if ENABLE(WEBGL) && ENABLE(WEBGL2)
#include "JSWebGL2RenderingContext.h"
#include "NotImplemented.h"
#include "WebGL2RenderingContext.h"
using namespace JSC;
namespace WebCore {
static JSValue toJS(ExecState* exec, JSDOMGlobalObject* globalObject, const WebGLGetInfo& info)
{
switch (info.getType()) {
case WebGLGetInfo::kTypeBool:
return jsBoolean(info.getBool());
case WebGLGetInfo::kTypeBoolArray: {
MarkedArgumentBuffer list;
const auto& values = info.getBoolArray();
for (const auto& value : values)
list.append(jsBoolean(value));
return constructArray(exec, 0, globalObject, list);
}
case WebGLGetInfo::kTypeFloat:
return jsNumber(info.getFloat());
case WebGLGetInfo::kTypeInt:
return jsNumber(info.getInt());
case WebGLGetInfo::kTypeNull:
return jsNull();
case WebGLGetInfo::kTypeString:
return jsStringWithCache(exec, info.getString());
case WebGLGetInfo::kTypeUnsignedInt:
return jsNumber(info.getUnsignedInt());
case WebGLGetInfo::kTypeInt64:
return jsNumber(info.getInt64());
default:
notImplemented();
return jsUndefined();
}
}
void JSWebGL2RenderingContext::visitAdditionalChildren(SlotVisitor& visitor)
{
visitor.addOpaqueRoot(&impl());
}
JSValue JSWebGL2RenderingContext::getInternalformatParameter(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
JSValue JSWebGL2RenderingContext::getQueryParameter(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
JSValue JSWebGL2RenderingContext::getSamplerParameter(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
JSValue JSWebGL2RenderingContext::getSyncParameter(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
JSValue JSWebGL2RenderingContext::getIndexedParameter(ExecState* exec)
{
if (exec->argumentCount() != 2)
return exec->vm().throwException(exec, createNotEnoughArgumentsError(exec));
WebGL2RenderingContext& context = impl();
unsigned pname = exec->uncheckedArgument(0).toInt32(exec);
if (exec->hadException())
return jsUndefined();
unsigned index = exec->uncheckedArgument(1).toInt32(exec);
if (exec->hadException())
return jsUndefined();
WebGLGetInfo info = context.getIndexedParameter(pname, index);
return toJS(exec, globalObject(), info);
}
JSValue JSWebGL2RenderingContext::getActiveUniformBlockParameter(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
JSValue JSWebGL2RenderingContext::getActiveUniformBlockName(ExecState* exec)
{
UNUSED_PARAM(exec);
return jsUndefined();
}
}
#endif // ENABLE(WEBGL)