SVGFESpecularLightingElement.cpp [plain text]
#include "config.h"
#include "SVGFESpecularLightingElement.h"
#include "FilterEffect.h"
#include "RenderStyle.h"
#include "SVGColor.h"
#include "SVGFELightElement.h"
#include "SVGFilterBuilder.h"
#include "SVGNames.h"
#include "SVGParserUtilities.h"
namespace WebCore {
DEFINE_ANIMATED_STRING(SVGFESpecularLightingElement, SVGNames::inAttr, In1, in1)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularConstantAttr, SpecularConstant, specularConstant)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularExponentAttr, SpecularExponent, specularExponent)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::surfaceScaleAttr, SurfaceScale, surfaceScale)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthXIdentifier(), KernelUnitLengthX, kernelUnitLengthX)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthYIdentifier(), KernelUnitLengthY, kernelUnitLengthY)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGFESpecularLightingElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(in1)
REGISTER_LOCAL_ANIMATED_PROPERTY(specularConstant)
REGISTER_LOCAL_ANIMATED_PROPERTY(specularExponent)
REGISTER_LOCAL_ANIMATED_PROPERTY(surfaceScale)
REGISTER_LOCAL_ANIMATED_PROPERTY(kernelUnitLengthX)
REGISTER_LOCAL_ANIMATED_PROPERTY(kernelUnitLengthY)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGFilterPrimitiveStandardAttributes)
END_REGISTER_ANIMATED_PROPERTIES
inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(const QualifiedName& tagName, Document& document)
: SVGFilterPrimitiveStandardAttributes(tagName, document)
, m_specularConstant(1)
, m_specularExponent(1)
, m_surfaceScale(1)
{
ASSERT(hasTagName(SVGNames::feSpecularLightingTag));
registerAnimatedPropertiesForSVGFESpecularLightingElement();
}
Ref<SVGFESpecularLightingElement> SVGFESpecularLightingElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(*new SVGFESpecularLightingElement(tagName, document));
}
const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthXIdentifier()
{
DEPRECATED_DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthX", AtomicString::ConstructFromLiteral));
return s_identifier;
}
const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthYIdentifier()
{
DEPRECATED_DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthY", AtomicString::ConstructFromLiteral));
return s_identifier;
}
void SVGFESpecularLightingElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
if (name == SVGNames::inAttr) {
setIn1BaseValue(value);
return;
}
if (name == SVGNames::surfaceScaleAttr) {
setSurfaceScaleBaseValue(value.toFloat());
return;
}
if (name == SVGNames::specularConstantAttr) {
setSpecularConstantBaseValue(value.toFloat());
return;
}
if (name == SVGNames::specularExponentAttr) {
setSpecularExponentBaseValue(value.toFloat());
return;
}
if (name == SVGNames::kernelUnitLengthAttr) {
float x, y;
if (parseNumberOptionalNumber(value, x, y)) {
setKernelUnitLengthXBaseValue(x);
setKernelUnitLengthYBaseValue(y);
}
return;
}
SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value);
}
bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
if (attrName == SVGNames::lighting_colorAttr) {
RenderObject* renderer = this->renderer();
ASSERT(renderer);
return specularLighting->setLightingColor(renderer->style().svgStyle().lightingColor());
}
if (attrName == SVGNames::surfaceScaleAttr)
return specularLighting->setSurfaceScale(surfaceScale());
if (attrName == SVGNames::specularConstantAttr)
return specularLighting->setSpecularConstant(specularConstant());
if (attrName == SVGNames::specularExponentAttr)
return specularLighting->setSpecularExponent(specularExponent());
LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
ASSERT(lightSource);
ASSERT(lightElement);
if (attrName == SVGNames::azimuthAttr)
return lightSource->setAzimuth(lightElement->azimuth());
if (attrName == SVGNames::elevationAttr)
return lightSource->setElevation(lightElement->elevation());
if (attrName == SVGNames::xAttr)
return lightSource->setX(lightElement->x());
if (attrName == SVGNames::yAttr)
return lightSource->setY(lightElement->y());
if (attrName == SVGNames::zAttr)
return lightSource->setZ(lightElement->z());
if (attrName == SVGNames::pointsAtXAttr)
return lightSource->setPointsAtX(lightElement->pointsAtX());
if (attrName == SVGNames::pointsAtYAttr)
return lightSource->setPointsAtY(lightElement->pointsAtY());
if (attrName == SVGNames::pointsAtZAttr)
return lightSource->setPointsAtZ(lightElement->pointsAtZ());
if (attrName == SVGNames::specularExponentAttr)
return lightSource->setSpecularExponent(lightElement->specularExponent());
if (attrName == SVGNames::limitingConeAngleAttr)
return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
ASSERT_NOT_REACHED();
return false;
}
void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (attrName == SVGNames::surfaceScaleAttr || attrName == SVGNames::specularConstantAttr || attrName == SVGNames::specularExponentAttr || attrName == SVGNames::kernelUnitLengthAttr) {
InstanceInvalidationGuard guard(*this);
primitiveAttributeChanged(attrName);
return;
}
if (attrName == SVGNames::inAttr) {
InstanceInvalidationGuard guard(*this);
invalidate();
return;
}
SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
}
void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
{
if (SVGFELightElement::findLightElement(this) != lightElement)
return;
primitiveAttributeChanged(attrName);
}
RefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter& filter)
{
FilterEffect* input1 = filterBuilder->getEffectById(in1());
if (!input1)
return nullptr;
RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this);
if (!lightSource)
return nullptr;
RenderObject* renderer = this->renderer();
if (!renderer)
return nullptr;
Color color = renderer->style().svgStyle().lightingColor();
RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surfaceScale(), specularConstant(),
specularExponent(), kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
effect->inputEffects().append(input1);
return effect;
}
}