WebKitNamedFlow.h   [plain text]


/*
 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
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 * modification, are permitted provided that the following conditions
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#ifndef WebKitNamedFlow_h
#define WebKitNamedFlow_h

#include "EventTarget.h"

#include <wtf/ListHashSet.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/text/AtomicString.h>

namespace WebCore {

class Document;
class NamedFlowCollection;
class Node;
class NodeList;
class RenderNamedFlowThread;
class ScriptExecutionContext;

class WebKitNamedFlow final : public RefCounted<WebKitNamedFlow>, public EventTargetWithInlineData {
public:
    static Ref<WebKitNamedFlow> create(PassRefPtr<NamedFlowCollection> manager, const AtomicString& flowThreadName);

    ~WebKitNamedFlow();

    const AtomicString& name() const;
    bool overset() const;
    int firstEmptyRegionIndex() const;
    PassRefPtr<NodeList> getRegionsByContent(Node*);
    PassRefPtr<NodeList> getRegions();
    PassRefPtr<NodeList> getContent();

    using RefCounted<WebKitNamedFlow>::ref;
    using RefCounted<WebKitNamedFlow>::deref;

    virtual EventTargetInterface eventTargetInterface() const override { return WebKitNamedFlowEventTargetInterfaceType; }
    virtual ScriptExecutionContext* scriptExecutionContext() const override;

    // This function is called from the JS binding code to determine if the NamedFlow object is reachable or not.
    // If the object has listeners, the object should only be discarded if the parent Document is not reachable.
    Node* ownerNode() const;

    void setRenderer(RenderNamedFlowThread* parentFlowThread);

    enum FlowState {
        FlowStateCreated,
        FlowStateNull
    };

    FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated : FlowStateNull; }

    void dispatchRegionOversetChangeEvent();

private:
    WebKitNamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&);

    // EventTarget implementation.
    virtual void refEventTarget() override { ref(); }
    virtual void derefEventTarget() override { deref(); }

    // The name of the flow thread as specified in CSS.
    AtomicString m_flowThreadName;

    RefPtr<NamedFlowCollection> m_flowManager;
    RenderNamedFlowThread* m_parentFlowThread;
};

}

#endif