ScopedEventQueue.h   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * in the documentation and/or other materials provided with the
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 * this software without specific prior written permission.
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#ifndef ScopedEventQueue_h
#define ScopedEventQueue_h

#include <wtf/NeverDestroyed.h>
#include <wtf/Noncopyable.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>

namespace WebCore {

class Event;
class EventQueueScope;

class ScopedEventQueue {
    WTF_MAKE_NONCOPYABLE(ScopedEventQueue); WTF_MAKE_FAST_ALLOCATED;
public:
    static ScopedEventQueue& singleton();
    void enqueueEvent(PassRefPtr<Event>);

private:
    ScopedEventQueue() = default;
    ~ScopedEventQueue() = delete;

    void dispatchEvent(PassRefPtr<Event>) const;
    void dispatchAllEvents();
    void incrementScopingLevel();
    void decrementScopingLevel();

    Vector<RefPtr<Event>> m_queuedEvents;
    unsigned m_scopingLevel { 0 };

    friend class WTF::NeverDestroyed<WebCore::ScopedEventQueue>;
    friend class EventQueueScope;
};

class EventQueueScope {
    WTF_MAKE_NONCOPYABLE(EventQueueScope);
public:
    EventQueueScope() { ScopedEventQueue::singleton().incrementScopingLevel(); }
    ~EventQueueScope() { ScopedEventQueue::singleton().decrementScopingLevel(); }
};

}

#endif // ScopedEventQueue_h