ResourceLoadPriority.h   [plain text]


/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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#ifndef ResourceLoadPriority_h
#define ResourceLoadPriority_h

namespace WebCore {

enum class ResourceLoadPriority {
    VeryLow,
    Low,
    Medium,
    High,
    VeryHigh,
    Lowest = VeryLow,
    Highest = VeryHigh,
};

static const unsigned resourceLoadPriorityCount { static_cast<unsigned>(ResourceLoadPriority::Highest) + 1 };

inline ResourceLoadPriority& operator++(ResourceLoadPriority& priority)
{
    ASSERT(priority != ResourceLoadPriority::Highest);
    return priority = static_cast<ResourceLoadPriority>(static_cast<int>(priority) + 1);
}

inline ResourceLoadPriority& operator--(ResourceLoadPriority& priority)
{
    ASSERT(priority != ResourceLoadPriority::Lowest);
    return priority = static_cast<ResourceLoadPriority>(static_cast<int>(priority) - 1);
}

}

#endif