MediaPlayerPrivateGStreamerBase.h [plain text]
#ifndef MediaPlayerPrivateGStreamerBase_h
#define MediaPlayerPrivateGStreamerBase_h
#if ENABLE(VIDEO) && USE(GSTREAMER)
#include "GRefPtrGStreamer.h"
#include "MediaPlayerPrivate.h"
#include <glib.h>
#include <wtf/Forward.h>
#include <wtf/glib/GThreadSafeMainLoopSource.h>
#if USE(TEXTURE_MAPPER_GL) && !USE(COORDINATED_GRAPHICS)
#include "TextureMapperPlatformLayer.h"
#endif
typedef struct _GstMessage GstMessage;
typedef struct _GstStreamVolume GstStreamVolume;
typedef struct _GstGLContext GstGLContext;
typedef struct _GstGLDisplay GstGLDisplay;
namespace WebCore {
class GraphicsContext;
class IntSize;
class IntRect;
class MediaPlayerPrivateGStreamerBase : public MediaPlayerPrivateInterface
#if USE(TEXTURE_MAPPER_GL) && !USE(COORDINATED_GRAPHICS)
, public TextureMapperPlatformLayer
#endif
{
public:
virtual ~MediaPlayerPrivateGStreamerBase();
FloatSize naturalSize() const;
void setVolume(float);
float volume() const;
void volumeChanged();
void notifyPlayerOfVolumeChange();
#if USE(GSTREAMER_GL)
bool ensureGstGLContext();
#endif
void handleNeedContextMessage(GstMessage*);
bool supportsMuting() const { return true; }
void setMuted(bool);
bool muted() const;
void muteChanged();
void notifyPlayerOfMute();
MediaPlayer::NetworkState networkState() const;
MediaPlayer::ReadyState readyState() const;
void setVisible(bool) { }
void setSize(const IntSize&);
void sizeChanged();
void triggerRepaint(GstSample*);
void paint(GraphicsContext*, const FloatRect&);
virtual bool hasSingleSecurityOrigin() const { return true; }
virtual float maxTimeLoaded() const { return 0.0; }
bool supportsFullscreen() const;
PlatformMedia platformMedia() const;
MediaPlayer::MovieLoadType movieLoadType() const;
virtual bool isLiveStream() const = 0;
MediaPlayer* mediaPlayer() const { return m_player; }
unsigned decodedFrameCount() const;
unsigned droppedFrameCount() const;
unsigned audioDecodedByteCount() const;
unsigned videoDecodedByteCount() const;
#if USE(TEXTURE_MAPPER_GL) && !USE(COORDINATED_GRAPHICS)
virtual PlatformLayer* platformLayer() const { return const_cast<MediaPlayerPrivateGStreamerBase*>(this); }
#if PLATFORM(WIN_CAIRO)
virtual bool supportsAcceleratedRendering() const { return false; }
#else
virtual bool supportsAcceleratedRendering() const { return true; }
#endif
virtual void paintToTextureMapper(TextureMapper*, const FloatRect&, const TransformationMatrix&, float);
#endif
protected:
MediaPlayerPrivateGStreamerBase(MediaPlayer*);
virtual GstElement* createVideoSink();
void setStreamVolumeElement(GstStreamVolume*);
virtual GstElement* createAudioSink() { return 0; }
virtual GstElement* audioSink() const { return 0; }
void setPipeline(GstElement*);
MediaPlayer* m_player;
GRefPtr<GstElement> m_pipeline;
GRefPtr<GstStreamVolume> m_volumeElement;
GRefPtr<GstElement> m_videoSink;
GRefPtr<GstElement> m_fpsSink;
MediaPlayer::ReadyState m_readyState;
MediaPlayer::NetworkState m_networkState;
IntSize m_size;
mutable GMutex m_sampleMutex;
GRefPtr<GstSample> m_sample;
GThreadSafeMainLoopSource m_volumeTimerHandler;
GThreadSafeMainLoopSource m_muteTimerHandler;
#if USE(GSTREAMER_GL)
GThreadSafeMainLoopSource m_drawTimerHandler;
GCond m_drawCondition;
GMutex m_drawMutex;
#endif
unsigned long m_repaintHandler;
unsigned long m_volumeSignalHandler;
unsigned long m_muteSignalHandler;
mutable FloatSize m_videoSize;
bool m_usingFallbackVideoSink;
#if USE(TEXTURE_MAPPER_GL) && !USE(COORDINATED_GRAPHICS)
PassRefPtr<BitmapTexture> updateTexture(TextureMapper*);
#endif
#if USE(GSTREAMER_GL)
GRefPtr<GstGLContext> m_glContext;
GRefPtr<GstGLDisplay> m_glDisplay;
#endif
};
}
#endif // USE(GSTREAMER)
#endif