#ifndef RoundedRect_h
#define RoundedRect_h
#include "FloatQuad.h"
#include "LayoutRect.h"
#include "LayoutSize.h"
namespace WebCore {
class FloatRoundedRect;
class LayoutUnit;
class RoundedRect {
public:
class Radii {
public:
Radii() {}
Radii(const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight)
: m_topLeft(topLeft)
, m_topRight(topRight)
, m_bottomLeft(bottomLeft)
, m_bottomRight(bottomRight)
{
}
void setTopLeft(const LayoutSize& size) { m_topLeft = size; }
void setTopRight(const LayoutSize& size) { m_topRight = size; }
void setBottomLeft(const LayoutSize& size) { m_bottomLeft = size; }
void setBottomRight(const LayoutSize& size) { m_bottomRight = size; }
const LayoutSize& topLeft() const { return m_topLeft; }
const LayoutSize& topRight() const { return m_topRight; }
const LayoutSize& bottomLeft() const { return m_bottomLeft; }
const LayoutSize& bottomRight() const { return m_bottomRight; }
bool isZero() const;
void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge);
void scale(float factor);
void expand(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth);
void expand(const LayoutUnit& size) { expand(size, size, size, size); }
void shrink(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
void shrink(const LayoutUnit& size) { shrink(size, size, size, size); }
Radii transposedRadii() const { return Radii(m_topLeft.transposedSize(), m_topRight.transposedSize(), m_bottomLeft.transposedSize(), m_bottomRight.transposedSize()); }
private:
LayoutSize m_topLeft;
LayoutSize m_topRight;
LayoutSize m_bottomLeft;
LayoutSize m_bottomRight;
};
explicit RoundedRect(const LayoutRect&, const Radii& = Radii());
RoundedRect(const LayoutUnit&, const LayoutUnit&, const LayoutUnit& width, const LayoutUnit& height);
RoundedRect(const LayoutRect&, const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight);
const LayoutRect& rect() const { return m_rect; }
const Radii& radii() const { return m_radii; }
bool isRounded() const { return !m_radii.isZero(); }
bool isEmpty() const { return m_rect.isEmpty(); }
void setRect(const LayoutRect& rect) { m_rect = rect; }
void setRadii(const Radii& radii) { m_radii = radii; }
void move(const LayoutSize& size) { m_rect.move(size); }
void moveBy(const LayoutPoint& offset) { m_rect.moveBy(offset); }
void inflate(const LayoutUnit& size) { m_rect.inflate(size); }
void inflateWithRadii(const LayoutUnit& size);
void expandRadii(const LayoutUnit& size) { m_radii.expand(size); }
void shrinkRadii(const LayoutUnit& size) { m_radii.shrink(size); }
void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge);
bool isRenderable() const;
void adjustRadii();
bool intersectsQuad(const FloatQuad&) const;
FloatRoundedRect pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const;
RoundedRect transposedRect() const { return RoundedRect(m_rect.transposedRect(), m_radii.transposedRadii()); }
private:
LayoutRect m_rect;
Radii m_radii;
};
inline bool operator==(const RoundedRect::Radii& a, const RoundedRect::Radii& b)
{
return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight();
}
inline bool operator==(const RoundedRect& a, const RoundedRect& b)
{
return a.rect() == b.rect() && a.radii() == b.radii();
}
}
#endif // RoundedRect_h