SVGAnimatedTypeAnimator.cpp [plain text]
#include "config.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAttributeToPropertyMap.h"
#include "SVGElement.h"
namespace WebCore {
SVGAnimatedTypeAnimator::SVGAnimatedTypeAnimator(AnimatedPropertyType type, SVGAnimationElement* animationElement, SVGElement* contextElement)
: m_type(type)
, m_animationElement(animationElement)
, m_contextElement(contextElement)
{
}
SVGAnimatedTypeAnimator::~SVGAnimatedTypeAnimator()
{
}
void SVGAnimatedTypeAnimator::calculateFromAndToValues(std::unique_ptr<SVGAnimatedType>& from, std::unique_ptr<SVGAnimatedType>& to, const String& fromString, const String& toString)
{
from = constructFromString(fromString);
to = constructFromString(toString);
}
void SVGAnimatedTypeAnimator::calculateFromAndByValues(std::unique_ptr<SVGAnimatedType>& from, std::unique_ptr<SVGAnimatedType>& to, const String& fromString, const String& byString)
{
from = constructFromString(fromString);
to = constructFromString(byString);
addAnimatedTypes(from.get(), to.get());
}
SVGElementAnimatedPropertyList SVGAnimatedTypeAnimator::findAnimatedPropertiesForAttributeName(SVGElement& targetElement, const QualifiedName& attributeName)
{
SVGElementAnimatedPropertyList result;
if (!SVGAnimatedType::supportsAnimVal(m_type))
return result;
auto& propertyMap = targetElement.localAttributeToPropertyMap();
auto targetProperties = propertyMap.properties(targetElement, attributeName);
if (targetProperties.isEmpty())
return result;
result.append(SVGElementAnimatedProperties { &targetElement, WTF::move(targetProperties) });
for (SVGElement* instance : targetElement.instances())
result.append(SVGElementAnimatedProperties { instance, propertyMap.properties(*instance, attributeName) });
#if !ASSERT_DISABLED
for (auto& animatedProperties : result) {
for (auto& property : animatedProperties.properties) {
if (property->animatedPropertyType() != m_type) {
ASSERT(m_type == AnimatedAngle);
ASSERT(property->animatedPropertyType() == AnimatedEnumeration);
}
}
}
#endif
return result;
}
void SVGAnimatedTypeAnimator::setInstanceUpdatesBlocked(SVGElement& element, bool blocked)
{
element.setInstanceUpdatesBlocked(blocked);
}
}