Matrix3DTransformOperation.h [plain text]
#ifndef Matrix3DTransformOperation_h
#define Matrix3DTransformOperation_h
#include "TransformOperation.h"
namespace WebCore {
class Matrix3DTransformOperation final : public TransformOperation {
public:
static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
{
return adoptRef(new Matrix3DTransformOperation(matrix));
}
TransformationMatrix matrix() const {return m_matrix; }
private:
virtual bool isIdentity() const override { return m_matrix.isIdentity(); }
virtual OperationType type() const override { return MATRIX_3D; }
virtual bool isSameType(const TransformOperation& o) const override { return o.type() == MATRIX_3D; }
virtual bool operator==(const TransformOperation&) const override;
virtual bool apply(TransformationMatrix& transform, const FloatSize&) const override
{
transform.multiply(TransformationMatrix(m_matrix));
return false;
}
virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
Matrix3DTransformOperation(const TransformationMatrix& mat)
{
m_matrix = mat;
}
TransformationMatrix m_matrix;
};
TRANSFORMOPERATION_TYPE_CASTS(Matrix3DTransformOperation, type() == TransformOperation::MATRIX_3D);
}
#endif // Matrix3DTransformOperation_h