TextFieldInputType.h [plain text]
#ifndef TextFieldInputType_h
#define TextFieldInputType_h
#include "InputType.h"
#include "SpinButtonElement.h"
namespace WebCore {
class FormDataList;
class TextControlInnerTextElement;
class TextFieldInputType : public InputType, protected SpinButtonElement::SpinButtonOwner {
protected:
explicit TextFieldInputType(HTMLInputElement&);
virtual ~TextFieldInputType();
virtual bool canSetSuggestedValue() override;
virtual void handleKeydownEvent(KeyboardEvent*) override;
void handleKeydownEventForSpinButton(KeyboardEvent*);
virtual HTMLElement* containerElement() const override;
virtual HTMLElement* innerBlockElement() const override;
virtual TextControlInnerTextElement* innerTextElement() const override;
virtual HTMLElement* innerSpinButtonElement() const override;
#if ENABLE(INPUT_SPEECH)
virtual HTMLElement* speechButtonElement() const override;
#endif
protected:
virtual bool needsContainer() const;
virtual bool shouldHaveSpinButton() const;
virtual void createShadowSubtree() override;
virtual void destroyShadowSubtree() override;
virtual void attributeChanged() override;
virtual void disabledAttributeChanged() override;
virtual void readonlyAttributeChanged() override;
virtual bool supportsReadOnly() const override;
virtual void handleBlurEvent() override;
virtual void setValue(const String&, bool valueChanged, TextFieldEventBehavior) override;
virtual void updateInnerTextValue() override;
#if PLATFORM(IOS)
virtual String sanitizeValue(const String&) const override;
#endif
virtual String convertFromVisibleValue(const String&) const;
enum ValueChangeState {
ValueChangeStateNone,
ValueChangeStateChanged
};
virtual void didSetValueByUserEdit(ValueChangeState);
private:
virtual bool isKeyboardFocusable(KeyboardEvent*) const override;
virtual bool isMouseFocusable() const override;
virtual bool isTextField() const override;
virtual bool valueMissing(const String&) const override;
virtual void handleBeforeTextInsertedEvent(BeforeTextInsertedEvent*) override;
virtual void forwardEvent(Event*) override;
virtual bool shouldSubmitImplicitly(Event*) override;
virtual RenderPtr<RenderElement> createInputRenderer(PassRef<RenderStyle>) override;
virtual bool shouldUseInputMethod() const override;
#if !PLATFORM(IOS)
virtual String sanitizeValue(const String&) const override;
#endif
virtual bool shouldRespectListAttribute() override;
virtual HTMLElement* placeholderElement() const override;
virtual void updatePlaceholderText() override;
virtual bool appendFormData(FormDataList&, bool multipart) const override;
virtual void subtreeHasChanged() override;
virtual void focusAndSelectSpinButtonOwner() override;
virtual bool shouldSpinButtonRespondToMouseEvents() override;
virtual bool shouldSpinButtonRespondToWheelEvents() override;
virtual void spinButtonStepDown() override;
virtual void spinButtonStepUp() override;
RefPtr<HTMLElement> m_container;
RefPtr<HTMLElement> m_innerBlock;
RefPtr<TextControlInnerTextElement> m_innerText;
RefPtr<HTMLElement> m_placeholder;
RefPtr<SpinButtonElement> m_innerSpinButton;
#if ENABLE(INPUT_SPEECH)
RefPtr<HTMLElement> m_speechButton;
#endif
};
}
#endif // TextFieldInputType_h