SVGInlineTextBox.h [plain text]
#ifndef SVGInlineTextBox_h
#define SVGInlineTextBox_h
#include "InlineTextBox.h"
#include "SVGTextLayoutEngine.h"
#include "RenderSVGInlineText.h"
namespace WebCore {
class RenderSVGResource;
class SVGRootInlineBox;
class SVGInlineTextBox final : public InlineTextBox {
public:
explicit SVGInlineTextBox(RenderSVGInlineText&);
RenderSVGInlineText& renderer() const { return toRenderSVGInlineText(InlineTextBox::renderer()); }
virtual float virtualLogicalHeight() const { return m_logicalHeight; }
void setLogicalHeight(float height) { m_logicalHeight = height; }
virtual int selectionTop() { return top(); }
virtual int selectionHeight() { return static_cast<int>(ceilf(m_logicalHeight)); }
virtual int offsetForPosition(float x, bool includePartialGlyphs = true) const;
virtual float positionForOffset(int offset) const;
void paintSelectionBackground(PaintInfo&);
virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom);
virtual LayoutRect localSelectionRect(int startPosition, int endPosition) const override;
bool mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment&, int& startPosition, int& endPosition) const;
virtual FloatRect calculateBoundaries() const;
void clearTextFragments() { m_textFragments.clear(); }
Vector<SVGTextFragment>& textFragments() { return m_textFragments; }
const Vector<SVGTextFragment>& textFragments() const { return m_textFragments; }
virtual void dirtyOwnLineBoxes() override final;
virtual void dirtyLineBoxes() override final;
bool startsNewTextChunk() const { return m_startsNewTextChunk; }
void setStartsNewTextChunk(bool newTextChunk) { m_startsNewTextChunk = newTextChunk; }
int offsetForPositionInFragment(const SVGTextFragment&, float position, bool includePartialGlyphs) const;
FloatRect selectionRectForTextFragment(const SVGTextFragment&, int fragmentStartPosition, int fragmentEndPosition, RenderStyle*) const;
private:
virtual bool isSVGInlineTextBox() const override { return true; }
TextRun constructTextRun(RenderStyle*, const SVGTextFragment&) const;
bool acquirePaintingResource(GraphicsContext*&, float scalingFactor, RenderBoxModelObject&, RenderStyle*);
void releasePaintingResource(GraphicsContext*&, const Path*);
bool prepareGraphicsContextForTextPainting(GraphicsContext*&, float scalingFactor, TextRun&, RenderStyle*);
void restoreGraphicsContextAfterTextPainting(GraphicsContext*&, TextRun&);
void paintDecoration(GraphicsContext*, TextDecoration, const SVGTextFragment&);
void paintDecorationWithStyle(GraphicsContext*, TextDecoration, const SVGTextFragment&, RenderBoxModelObject& decorationRenderer);
void paintTextWithShadows(GraphicsContext*, RenderStyle*, TextRun&, const SVGTextFragment&, int startPosition, int endPosition);
void paintText(GraphicsContext*, RenderStyle*, RenderStyle* selectionStyle, const SVGTextFragment&, bool hasSelection, bool paintSelectedTextOnly);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom) override;
private:
float m_logicalHeight;
unsigned m_paintingResourceMode : 4;
unsigned m_startsNewTextChunk : 1;
RenderSVGResource* m_paintingResource;
Vector<SVGTextFragment> m_textFragments;
};
INLINE_BOX_OBJECT_TYPE_CASTS(SVGInlineTextBox, isSVGInlineTextBox())
}
#endif // SVGInlineTextBox_h