RenderSVGResourceLinearGradient.h [plain text]
#ifndef RenderSVGResourceLinearGradient_h
#define RenderSVGResourceLinearGradient_h
#include "LinearGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGLinearGradientElement.h"
namespace WebCore {
class RenderSVGResourceLinearGradient final : public RenderSVGResourceGradient {
public:
RenderSVGResourceLinearGradient(SVGLinearGradientElement&, PassRef<RenderStyle>);
virtual ~RenderSVGResourceLinearGradient();
SVGLinearGradientElement& linearGradientElement() const { return toSVGLinearGradientElement(RenderSVGResourceGradient::gradientElement()); }
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static RenderSVGResourceType s_resourceType;
virtual SVGUnitTypes::SVGUnitType gradientUnits() const { return m_attributes.gradientUnits(); }
virtual void calculateGradientTransform(AffineTransform& transform) { transform = m_attributes.gradientTransform(); }
virtual bool collectGradientAttributes() override;
virtual void buildGradient(GradientData*) const;
FloatPoint startPoint(const LinearGradientAttributes&) const;
FloatPoint endPoint(const LinearGradientAttributes&) const;
private:
void gradientElement() const = delete;
virtual const char* renderName() const override { return "RenderSVGResourceLinearGradient"; }
LinearGradientAttributes m_attributes;
};
}
#endif