RenderSVGResource.h [plain text]
#ifndef RenderSVGResource_h
#define RenderSVGResource_h
#include "RenderSVGShape.h"
#include "RenderStyleConstants.h"
#include "SVGDocumentExtensions.h"
namespace WebCore {
enum RenderSVGResourceType {
MaskerResourceType,
MarkerResourceType,
PatternResourceType,
LinearGradientResourceType,
RadialGradientResourceType,
SolidColorResourceType,
FilterResourceType,
ClipperResourceType
};
enum RenderSVGResourceMode {
ApplyToDefaultMode = 1 << 0, ApplyToFillMode = 1 << 1,
ApplyToStrokeMode = 1 << 2,
ApplyToTextMode = 1 << 3 };
class Color;
class FloatRect;
class GraphicsContext;
class Path;
class RenderObject;
class RenderStyle;
class RenderSVGResourceSolidColor;
class RenderSVGResource {
public:
RenderSVGResource() { }
virtual ~RenderSVGResource() { }
virtual void removeAllClientsFromCache(bool markForInvalidation = true) = 0;
virtual void removeClientFromCache(RenderElement&, bool markForInvalidation = true) = 0;
virtual bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, unsigned short resourceMode) = 0;
virtual void postApplyResource(RenderElement&, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) { }
virtual FloatRect resourceBoundingBox(const RenderObject&) = 0;
virtual RenderSVGResourceType resourceType() const = 0;
template<class Renderer>
Renderer* cast()
{
if (Renderer::s_resourceType == resourceType())
return static_cast<Renderer*>(this);
return 0;
}
static RenderSVGResource* fillPaintingResource(RenderElement&, const RenderStyle&, Color& fallbackColor);
static RenderSVGResource* strokePaintingResource(RenderElement&, const RenderStyle&, Color& fallbackColor);
static RenderSVGResourceSolidColor* sharedSolidPaintingResource();
static void markForLayoutAndParentResourceInvalidation(RenderObject&, bool needsLayout = true);
};
}
#endif