RenderSVGContainer.h [plain text]
#ifndef RenderSVGContainer_h
#define RenderSVGContainer_h
#include "RenderSVGModelObject.h"
namespace WebCore {
class SVGElement;
class RenderSVGContainer : public RenderSVGModelObject {
public:
virtual ~RenderSVGContainer();
virtual void paint(PaintInfo&, const LayoutPoint&) override;
virtual void setNeedsBoundariesUpdate() override final { m_needsBoundariesUpdate = true; }
virtual bool needsBoundariesUpdate() override final { return m_needsBoundariesUpdate; }
virtual bool didTransformToRootUpdate() { return false; }
bool isObjectBoundingBoxValid() const { return m_objectBoundingBoxValid; }
protected:
RenderSVGContainer(SVGElement&, PassRef<RenderStyle>);
virtual bool isSVGContainer() const override final { return true; }
virtual const char* renderName() const override { return "RenderSVGContainer"; }
virtual bool canHaveChildren() const override final { return true; }
virtual void layout() override;
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) override final;
virtual RenderObject* removeChild(RenderObject&) override final;
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) override final;
virtual FloatRect objectBoundingBox() const override final { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const override final { return m_strokeBoundingBox; }
virtual FloatRect repaintRectInLocalCoordinates() const override final { return m_repaintBoundingBox; }
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) override;
virtual bool calculateLocalTransform() { return false; }
virtual void calcViewport() { }
virtual void applyViewportClip(PaintInfo&) { }
virtual bool pointIsInsideViewportClip(const FloatPoint& ) { return true; }
virtual void determineIfLayoutSizeChanged() { }
bool selfWillPaint();
void updateCachedBoundaries();
private:
FloatRect m_objectBoundingBox;
bool m_objectBoundingBoxValid;
FloatRect m_strokeBoundingBox;
FloatRect m_repaintBoundingBox;
bool m_needsBoundariesUpdate : 1;
};
RENDER_OBJECT_TYPE_CASTS(RenderSVGContainer, isSVGContainer())
}
#endif // RenderSVGContainer_h