#include "config.h"
#if ENABLE(TOUCH_EVENTS)
#include "Touch.h"
#include "DOMWindow.h"
#include "Frame.h"
#include "FrameView.h"
namespace WebCore {
static int contentsX(Frame* frame)
{
if (!frame)
return 0;
FrameView* frameView = frame->view();
if (!frameView)
return 0;
return frameView->scrollX() / frame->pageZoomFactor() / frame->frameScaleFactor();
}
static int contentsY(Frame* frame)
{
if (!frame)
return 0;
FrameView* frameView = frame->view();
if (!frameView)
return 0;
return frameView->scrollY() / frame->pageZoomFactor() / frame->frameScaleFactor();
}
Touch::Touch(Frame* frame, EventTarget* target, unsigned identifier, int screenX, int screenY, int pageX, int pageY, int radiusX, int radiusY, float rotationAngle, float force)
: m_target(target)
, m_identifier(identifier)
, m_clientX(pageX - contentsX(frame))
, m_clientY(pageY - contentsY(frame))
, m_screenX(screenX)
, m_screenY(screenY)
, m_pageX(pageX)
, m_pageY(pageY)
, m_radiusX(radiusX)
, m_radiusY(radiusY)
, m_rotationAngle(rotationAngle)
, m_force(force)
{
float scaleFactor = frame->pageZoomFactor() * frame->frameScaleFactor();
float x = pageX * scaleFactor;
float y = pageY * scaleFactor;
m_absoluteLocation = roundedLayoutPoint(FloatPoint(x, y));
}
Touch::Touch(EventTarget* target, unsigned identifier, int clientX, int clientY, int screenX, int screenY, int pageX, int pageY, int radiusX, int radiusY, float rotationAngle, float force, LayoutPoint absoluteLocation)
: m_target(target)
, m_identifier(identifier)
, m_clientX(clientX)
, m_clientY(clientY)
, m_screenX(screenX)
, m_screenY(screenY)
, m_pageX(pageX)
, m_pageY(pageY)
, m_radiusX(radiusX)
, m_radiusY(radiusY)
, m_rotationAngle(rotationAngle)
, m_force(force)
, m_absoluteLocation(absoluteLocation)
{
}
PassRefPtr<Touch> Touch::cloneWithNewTarget(EventTarget* eventTarget) const
{
return adoptRef(new Touch(eventTarget, m_identifier, m_clientX, m_clientY, m_screenX, m_screenY, m_pageX, m_pageY, m_radiusX, m_radiusY, m_rotationAngle, m_force, m_absoluteLocation));
}
}
#endif