/* * Copyright (C) 2011 University of Szeged * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSVGRect_h #define RenderSVGRect_h #include "RenderSVGPath.h" #include "SVGRectElement.h" namespace WebCore { class RenderSVGRect final : public RenderSVGShape { public: RenderSVGRect(SVGRectElement&, PassRef<RenderStyle>); virtual ~RenderSVGRect(); SVGRectElement& rectElement() const; private: void graphicsElement() const = delete; virtual const char* renderName() const { return "RenderSVGRect"; } virtual void updateShapeFromElement(); virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }; virtual bool isRenderingDisabled() const override; virtual void fillShape(GraphicsContext*) const; virtual void strokeShape(GraphicsContext*) const; virtual bool shapeDependentStrokeContains(const FloatPoint&); virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; private: FloatRect m_innerStrokeRect; FloatRect m_outerStrokeRect; bool m_usePathFallback; }; } #endif