InspectorController.h [plain text]
#ifndef InspectorController_h
#define InspectorController_h
#if ENABLE(INSPECTOR)
#include "InspectorInstrumentationCookie.h"
#include "InspectorOverlay.h"
#include <inspector/InspectorAgentRegistry.h>
#include <inspector/InspectorEnvironment.h>
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/Noncopyable.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace Inspector {
class InspectorAgent;
class InspectorBackendDispatcher;
class InspectorFrontendChannel;
class InspectorProfilerAgent;
class InspectorObject;
}
namespace WebCore {
class DOMWrapperWorld;
class Frame;
class GraphicsContext;
class InspectorClient;
class InspectorDOMAgent;
class InspectorDOMDebuggerAgent;
class InspectorFrontendClient;
class InspectorPageAgent;
class InspectorResourceAgent;
class InspectorTimelineAgent;
class InstrumentingAgents;
class Node;
class Page;
class PageDebuggerAgent;
class WebInjectedScriptManager;
class InspectorController final : public Inspector::InspectorEnvironment {
WTF_MAKE_NONCOPYABLE(InspectorController);
WTF_MAKE_FAST_ALLOCATED;
public:
InspectorController(Page&, InspectorClient*);
virtual ~InspectorController();
void inspectedPageDestroyed();
bool enabled() const;
Page& inspectedPage() const;
void show();
void close();
void setInspectorFrontendClient(std::unique_ptr<InspectorFrontendClient>);
bool hasInspectorFrontendClient() const;
void didClearWindowObjectInWorld(Frame*, DOMWrapperWorld&);
void dispatchMessageFromFrontend(const String& message);
bool hasFrontend() const { return !!m_inspectorFrontendChannel; }
bool hasLocalFrontend() const;
bool hasRemoteFrontend() const;
void connectFrontend(Inspector::InspectorFrontendChannel*);
void disconnectFrontend(Inspector::InspectorDisconnectReason);
void setProcessId(long);
#if ENABLE(REMOTE_INSPECTOR)
void setHasRemoteFrontend(bool hasRemote) { m_hasRemoteFrontend = hasRemote; }
#endif
void inspect(Node*);
void drawHighlight(GraphicsContext&) const;
void getHighlight(Highlight*, InspectorOverlay::CoordinateSystem) const;
void hideHighlight();
Node* highlightedNode() const;
void setIndicating(bool);
PassRefPtr<Inspector::InspectorObject> buildObjectForHighlightedNode() const;
bool isUnderTest() const { return m_isUnderTest; }
void setIsUnderTest(bool isUnderTest) { m_isUnderTest = isUnderTest; }
void evaluateForTestInFrontend(const String& script);
bool profilerEnabled() const;
void setProfilerEnabled(bool);
void resume();
InspectorClient* inspectorClient() const { return m_inspectorClient; }
InspectorPageAgent* pageAgent() const { return m_pageAgent; }
virtual bool developerExtrasEnabled() const override;
virtual bool canAccessInspectedScriptState(JSC::ExecState*) const override;
virtual Inspector::InspectorFunctionCallHandler functionCallHandler() const override;
virtual Inspector::InspectorEvaluateHandler evaluateHandler() const override;
virtual void willCallInjectedScriptFunction(JSC::ExecState*, const String& scriptName, int scriptLine) override;
virtual void didCallInjectedScriptFunction(JSC::ExecState*) override;
private:
friend InstrumentingAgents* instrumentationForPage(Page*);
RefPtr<InstrumentingAgents> m_instrumentingAgents;
std::unique_ptr<WebInjectedScriptManager> m_injectedScriptManager;
std::unique_ptr<InspectorOverlay> m_overlay;
Inspector::InspectorAgent* m_inspectorAgent;
InspectorDOMAgent* m_domAgent;
InspectorResourceAgent* m_resourceAgent;
InspectorPageAgent* m_pageAgent;
PageDebuggerAgent* m_debuggerAgent;
InspectorDOMDebuggerAgent* m_domDebuggerAgent;
Inspector::InspectorProfilerAgent* m_profilerAgent;
InspectorTimelineAgent* m_timelineAgent;
RefPtr<Inspector::InspectorBackendDispatcher> m_inspectorBackendDispatcher;
std::unique_ptr<InspectorFrontendClient> m_inspectorFrontendClient;
Inspector::InspectorFrontendChannel* m_inspectorFrontendChannel;
Page& m_page;
InspectorClient* m_inspectorClient;
Inspector::InspectorAgentRegistry m_agents;
Vector<InspectorInstrumentationCookie, 2> m_injectedScriptInstrumentationCookies;
bool m_isUnderTest;
#if ENABLE(REMOTE_INSPECTOR)
bool m_hasRemoteFrontend;
#endif
};
}
#endif // ENABLE(INSPECTOR)
#endif // !defined(InspectorController_h)