/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef GamepadList_h #define GamepadList_h #if ENABLE(GAMEPAD_DEPRECATED) #include "Gamepad.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> #include <wtf/Vector.h> namespace WebCore { typedef Vector<RefPtr<Gamepad> > GamepadVector; class GamepadList : public RefCounted<GamepadList> { public: static PassRef<GamepadList> create() { return adoptRef(*new GamepadList); } ~GamepadList(); void set(unsigned index, PassRefPtr<Gamepad>); Gamepad* item(unsigned index); unsigned length() const; private: enum { kMaximumGamepads = 4 }; GamepadList() { } RefPtr<Gamepad> m_items[kMaximumGamepads]; }; } // namespace WebCore #endif // ENABLE(GAMEPAD_DEPRECATED) #endif // GamepadList_h