/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GamepadEvent_h #define GamepadEvent_h #if ENABLE(GAMEPAD) #include "Event.h" #include "EventNames.h" #include "Gamepad.h" #include <wtf/RefPtr.h> namespace WebCore { struct GamepadEventInit : public EventInit { GamepadEventInit() { } RefPtr<Gamepad> gamepad; }; class GamepadEvent : public Event { public: ~GamepadEvent() { } static PassRefPtr<GamepadEvent> create() { return adoptRef(new GamepadEvent); } static PassRefPtr<GamepadEvent> create(const AtomicString& eventType, Gamepad* gamepad) { return adoptRef(new GamepadEvent(eventType, gamepad)); } static PassRefPtr<GamepadEvent> create(const AtomicString& eventType, const GamepadEventInit& initializer) { return adoptRef(new GamepadEvent(eventType, initializer)); } Gamepad* gamepad() const { return m_gamepad.get(); } virtual EventInterface eventInterface() const override { return GamepadEventInterfaceType; } private: GamepadEvent(); explicit GamepadEvent(const AtomicString& eventType, Gamepad*); GamepadEvent(const AtomicString& eventType, const GamepadEventInit&); RefPtr<Gamepad> m_gamepad; }; } // namespace WebCore #endif // ENABLE(GAMEPAD) #endif // GamepadEvent_h