/* * Copyright (C) 2010, Google Inc. All rights reserved. * Copyright (C) 2012 Samsung Electronics * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "JSAudioBufferSourceNode.h" #include "AudioBuffer.h" #include "AudioBufferSourceNode.h" #include "JSAudioBuffer.h" #include <runtime/Error.h> #include <runtime/JSCJSValueInlines.h> using namespace JSC; namespace WebCore { void JSAudioBufferSourceNode::setBuffer(ExecState* exec, JSValue value) { AudioBuffer* buffer = toAudioBuffer(value); if (!buffer) { exec->vm().throwException(exec, createTypeError(exec, "Value is not of type AudioBuffer")); return; } if (!impl().setBuffer(buffer)) exec->vm().throwException(exec, createTypeError(exec, "AudioBuffer unsupported number of channels")); } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)