SVGAnimatedTypeAnimator.cpp [plain text]
#include "config.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAttributeToPropertyMap.h"
#include "SVGElement.h"
namespace WebCore {
SVGElementAnimatedProperties::SVGElementAnimatedProperties()
: element(0)
{ }
SVGElementAnimatedProperties::SVGElementAnimatedProperties(SVGElement* element, Vector<RefPtr<SVGAnimatedProperty>>& properties)
: element(element)
, properties(properties)
{ }
SVGAnimatedTypeAnimator::SVGAnimatedTypeAnimator(AnimatedPropertyType type, SVGAnimationElement* animationElement, SVGElement* contextElement)
: m_type(type)
, m_animationElement(animationElement)
, m_contextElement(contextElement)
{
}
SVGAnimatedTypeAnimator::~SVGAnimatedTypeAnimator()
{ }
void SVGAnimatedTypeAnimator::calculateFromAndToValues(std::unique_ptr<SVGAnimatedType>& from, std::unique_ptr<SVGAnimatedType>& to, const String& fromString, const String& toString)
{
from = constructFromString(fromString);
to = constructFromString(toString);
}
void SVGAnimatedTypeAnimator::calculateFromAndByValues(std::unique_ptr<SVGAnimatedType>& from, std::unique_ptr<SVGAnimatedType>& to, const String& fromString, const String& byString)
{
from = constructFromString(fromString);
to = constructFromString(byString);
addAnimatedTypes(from.get(), to.get());
}
SVGElementAnimatedPropertyList SVGAnimatedTypeAnimator::findAnimatedPropertiesForAttributeName(SVGElement* targetElement, const QualifiedName& attributeName)
{
ASSERT(targetElement);
SVGElementAnimatedPropertyList propertiesByInstance;
Vector<RefPtr<SVGAnimatedProperty>> targetProperties;
targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(targetElement, attributeName, targetProperties);
if (!SVGAnimatedType::supportsAnimVal(m_type))
return SVGElementAnimatedPropertyList();
SVGElementAnimatedProperties propertiesPair(targetElement, targetProperties);
propertiesByInstance.append(propertiesPair);
const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement();
const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
SVGElement* shadowTreeElement = (*it)->shadowTreeElement();
if (!shadowTreeElement)
continue;
Vector<RefPtr<SVGAnimatedProperty>> instanceProperties;
targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(shadowTreeElement, attributeName, instanceProperties);
SVGElementAnimatedProperties instancePropertiesPair(shadowTreeElement, instanceProperties);
propertiesByInstance.append(instancePropertiesPair);
}
#if !ASSERT_DISABLED
SVGElementAnimatedPropertyList::const_iterator propertiesEnd = propertiesByInstance.end();
for (SVGElementAnimatedPropertyList::const_iterator it = propertiesByInstance.begin(); it != propertiesEnd; ++it) {
size_t propertiesSize = it->properties.size();
for (size_t i = 0; i < propertiesSize; ++i) {
RefPtr<SVGAnimatedProperty> property = it->properties[i];
if (property->animatedPropertyType() != m_type) {
ASSERT(m_type == AnimatedAngle);
ASSERT(property->animatedPropertyType() == AnimatedEnumeration);
}
}
}
#endif
return propertiesByInstance;
}
}