#ifndef SVGPathBuilder_h
#define SVGPathBuilder_h
#include "FloatPoint.h"
#include "SVGPathConsumer.h"
namespace WebCore {
class Path;
class SVGPathBuilder : public SVGPathConsumer {
public:
SVGPathBuilder();
void setCurrentPath(Path* path) { m_path = path; }
private:
virtual void incrementPathSegmentCount() override { }
virtual bool continueConsuming() override { return true; }
virtual void cleanup() override { m_path = 0; }
virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) override;
virtual void lineTo(const FloatPoint&, PathCoordinateMode) override;
virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) override;
virtual void closePath() override;
virtual void lineToHorizontal(float, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
virtual void lineToVertical(float, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
Path* m_path;
FloatPoint m_current;
};
}
#endif // SVGPathBuilder_h