RenderSVGViewportContainer.h [plain text]
#ifndef RenderSVGViewportContainer_h
#define RenderSVGViewportContainer_h
#include "RenderSVGContainer.h"
namespace WebCore {
class RenderSVGViewportContainer final : public RenderSVGContainer {
public:
RenderSVGViewportContainer(SVGSVGElement&, PassRef<RenderStyle>);
SVGSVGElement& svgSVGElement() const;
FloatRect viewport() const { return m_viewport; }
bool isLayoutSizeChanged() const { return m_isLayoutSizeChanged; }
virtual bool didTransformToRootUpdate() { return m_didTransformToRootUpdate; }
virtual void determineIfLayoutSizeChanged();
virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
virtual void paint(PaintInfo&, const LayoutPoint&) override;
private:
void element() const = delete;
virtual bool isSVGViewportContainer() const { return true; }
virtual const char* renderName() const { return "RenderSVGViewportContainer"; }
AffineTransform viewportTransform() const;
virtual const AffineTransform& localToParentTransform() const { return m_localToParentTransform; }
virtual void calcViewport();
virtual bool calculateLocalTransform();
virtual void applyViewportClip(PaintInfo&);
virtual bool pointIsInsideViewportClip(const FloatPoint& pointInParent);
FloatRect m_viewport;
mutable AffineTransform m_localToParentTransform;
bool m_didTransformToRootUpdate : 1;
bool m_isLayoutSizeChanged : 1;
bool m_needsTransformUpdate : 1;
};
RENDER_OBJECT_TYPE_CASTS(RenderSVGViewportContainer, isSVGViewportContainer())
}
#endif // RenderSVGViewportContainer_h