RenderSVGResourceRadialGradient.h [plain text]
#ifndef RenderSVGResourceRadialGradient_h
#define RenderSVGResourceRadialGradient_h
#include "RadialGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGRadialGradientElement.h"
namespace WebCore {
class SVGRadialGradientElement;
class RenderSVGResourceRadialGradient final : public RenderSVGResourceGradient {
public:
RenderSVGResourceRadialGradient(SVGRadialGradientElement&, PassRef<RenderStyle>);
virtual ~RenderSVGResourceRadialGradient();
SVGRadialGradientElement& radialGradientElement() const { return toSVGRadialGradientElement(RenderSVGResourceGradient::gradientElement()); }
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static RenderSVGResourceType s_resourceType;
virtual SVGUnitTypes::SVGUnitType gradientUnits() const { return m_attributes.gradientUnits(); }
virtual void calculateGradientTransform(AffineTransform& transform) { transform = m_attributes.gradientTransform(); }
virtual void buildGradient(GradientData*) const;
FloatPoint centerPoint(const RadialGradientAttributes&) const;
FloatPoint focalPoint(const RadialGradientAttributes&) const;
float radius(const RadialGradientAttributes&) const;
float focalRadius(const RadialGradientAttributes&) const;
private:
void gradientElement() const = delete;
virtual const char* renderName() const override { return "RenderSVGResourceRadialGradient"; }
virtual bool collectGradientAttributes() override;
RadialGradientAttributes m_attributes;
};
}
#endif