StyleCachedShader.h   [plain text]


/*
 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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 */

#ifndef StyleCachedShader_h
#define StyleCachedShader_h

#if ENABLE(CSS_SHADERS)

#include "CachedResourceHandle.h"
#include "StyleShader.h"
#include <wtf/PassRefPtr.h>

namespace WebCore {

class CachedShader;

class StyleCachedShader : public StyleShader {
public:
    // FIXME: Keep a reference to the actual CachedShader in this class.
    static PassRefPtr<StyleCachedShader> create(CachedShader* shader) { return adoptRef(new StyleCachedShader(shader)); }
    
    virtual PassRefPtr<CSSValue> cssValue() const;
    
    virtual CachedShader* cachedShader() const { return m_shader.get(); }
    
private:
    StyleCachedShader(CachedShader*);
    
    CachedResourceHandle<CachedShader> m_shader;
};

}
#endif // ENABLE(CSS_SHADERS)

#endif // StyleCachedShader_h