ShapeInterval.h   [plain text]


/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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 * modification, are permitted provided that the following conditions
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 *    disclaimer.
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 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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#ifndef ShapeInterval_h
#define ShapeInterval_h

#include <wtf/Vector.h>

namespace WebCore {

struct ShapeInterval {
public:
    float x1;
    float x2;

    ShapeInterval(float x1 = 0, float x2 = 0)
        : x1(x1)
        , x2(x2)
    {
    }

    bool intersect(const ShapeInterval&, ShapeInterval&) const;
};

void sortShapeIntervals(Vector<ShapeInterval>&);
void mergeShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);
void intersectShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);
void subtractShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);

} // namespace WebCore

#endif // ShapeInterval_h