HitTestLocation.h   [plain text]

 * Copyright (C) 2006 Apple Computer, Inc.
 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#ifndef HitTestLocation_h
#define HitTestLocation_h

#include "FloatQuad.h"
#include "FloatRect.h"
#include "HitTestRequest.h"
#include "LayoutRect.h"
#include "RoundedRect.h"
#include "TextDirection.h"
#include <wtf/Forward.h>
#include <wtf/ListHashSet.h>
#include <wtf/OwnPtr.h>
#include <wtf/RefPtr.h>

namespace WebCore {

class Element;
class Frame;
class HTMLMediaElement;
class Image;
class KURL;
class Node;
class RenderRegion;
class Scrollbar;

class HitTestLocation {

    HitTestLocation(const LayoutPoint&);
    HitTestLocation(const FloatPoint&);
    HitTestLocation(const FloatPoint&, const FloatQuad&);
    // Pass non-zero padding values to perform a rect-based hit test.
    HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
    // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area.
    HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion* = 0);
    HitTestLocation(const HitTestLocation&);
    HitTestLocation& operator=(const HitTestLocation&);

    const LayoutPoint& point() const { return m_point; }
    IntPoint roundedPoint() const { return roundedIntPoint(m_point); }

    RenderRegion* region() const { return m_region; }

    // Rect-based hit test related methods.
    bool isRectBasedTest() const { return m_isRectBased; }
    bool isRectilinear() const { return m_isRectilinear; }
    IntRect boundingBox() const { return m_boundingBox; }

    static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
    int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); }
    int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; }
    int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; }
    int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); }

    bool intersects(const LayoutRect&) const;
    bool intersects(const FloatRect&) const;
    bool intersects(const RoundedRect&) const;

    const FloatPoint& transformedPoint() const { return m_transformedPoint; }
    const FloatQuad& transformedRect() const { return m_transformedRect; }

    template<typename RectType>
    bool intersectsRect(const RectType&) const;
    void move(const LayoutSize& offset);

    // This is cached forms of the more accurate point and area below.
    LayoutPoint m_point;
    IntRect m_boundingBox;

    FloatPoint m_transformedPoint;
    FloatQuad m_transformedRect;

    RenderRegion* m_region; // The region we're inside.

    bool m_isRectBased;
    bool m_isRectilinear;

} // namespace WebCore

#endif // HitTestLocation_h