CustomFilterOperation.cpp   [plain text]


/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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#include "config.h"

#if ENABLE(CSS_SHADERS)
#include "CustomFilterOperation.h"

#include "CustomFilterParameter.h"
#include "CustomFilterProgram.h"
#include "FilterOperation.h"

namespace WebCore {

CustomFilterOperation::CustomFilterOperation(PassRefPtr<CustomFilterProgram> program, const CustomFilterParameterList& sortedParameters, unsigned meshRows, unsigned meshColumns)
    : FilterOperation(CUSTOM)
    , m_program(program)
    , m_parameters(sortedParameters)
    , m_meshRows(meshRows)
    , m_meshColumns(meshColumns)
{
    // Make sure that the parameters are alwyas sorted by name. We use that to merge two CustomFilterOperations in animations.
    ASSERT(m_parameters.checkAlphabeticalOrder());
}
    
CustomFilterOperation::~CustomFilterOperation()
{
}

PassRefPtr<FilterOperation> CustomFilterOperation::blend(const FilterOperation* from, double progress, const LayoutSize& size, bool blendToPassthrough)
{
    // FIXME: There's no way to decide what is the "passthrough filter" for shaders using the current CSS Syntax.
    // https://bugs.webkit.org/show_bug.cgi?id=84903
    // https://www.w3.org/Bugs/Public/show_bug.cgi?id=16861
    if (blendToPassthrough || !from || !from->isSameType(*this))
        return this;
    
    const CustomFilterOperation* fromOp = static_cast<const CustomFilterOperation*>(from);
    if (m_program.get() != fromOp->m_program.get()
        || m_meshRows != fromOp->m_meshRows
        || m_meshColumns != fromOp->m_meshColumns)
        return this;
    
    CustomFilterParameterList animatedParameters;
    m_parameters.blend(fromOp->m_parameters, progress, size, animatedParameters);
    return CustomFilterOperation::create(m_program, animatedParameters, m_meshRows, m_meshColumns);
}

} // namespace WebCore

#endif // ENABLE(CSS_SHADERS)