#include "config.h"
#include "Image.h"
#if USE(CG)
#include "FloatConversion.h"
#include "FloatRect.h"
#include "GraphicsContextCG.h"
#include "ImageObserver.h"
#include <ApplicationServices/ApplicationServices.h>
#include <wtf/RetainPtr.h>
#if PLATFORM(MAC)
#include "WebCoreSystemInterface.h"
#endif
#if PLATFORM(WIN)
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#endif
namespace WebCore {
RetainPtr<CGImageRef> Image::imageWithColorSpace(CGImageRef originalImage, ColorSpace colorSpace)
{
CGColorSpaceRef originalColorSpace = CGImageGetColorSpace(originalImage);
if (!originalColorSpace || !CFEqual(originalColorSpace, deviceRGBColorSpaceRef()))
return originalImage;
switch (colorSpace) {
case ColorSpaceDeviceRGB:
return originalImage;
case ColorSpaceSRGB:
return adoptCF(CGImageCreateCopyWithColorSpace(originalImage, sRGBColorSpaceRef()));
case ColorSpaceLinearRGB:
return adoptCF(CGImageCreateCopyWithColorSpace(originalImage, linearRGBColorSpaceRef()));
}
ASSERT_NOT_REACHED();
return originalImage;
}
static void drawPatternCallback(void* info, CGContextRef context)
{
CGImageRef image = (CGImageRef)info;
CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image);
}
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, BlendMode blendMode)
{
if (!nativeImageForCurrentFrame())
return;
if (!patternTransform.isInvertible())
return;
CGContextRef context = ctxt->platformContext();
GraphicsContextStateSaver stateSaver(*ctxt);
CGContextClipToRect(context, destRect);
ctxt->setCompositeOperation(op, blendMode);
CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
CGContextScaleCTM(context, 1, -1);
float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);
CGImageRef tileImage = nativeImageForCurrentFrame();
float h = CGImageGetHeight(tileImage);
RetainPtr<CGImageRef> subImage;
if (tileRect.size() == size())
subImage = tileImage;
else {
ASSERT(h == height());
subImage = adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect));
}
subImage = Image::imageWithColorSpace(subImage.get(), styleColorSpace);
float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
float w = CGImageGetWidth(tileImage);
if (w == size().width() && h == size().height())
CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
else {
static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL };
CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h);
RetainPtr<CGPatternRef> pattern = adoptCF(CGPatternCreate(subImage.get(), CGRectMake(0, 0, tileRect.width(), tileRect.height()),
matrix, tileRect.width(), tileRect.height(),
kCGPatternTilingConstantSpacing, true, &patternCallbacks));
if (!pattern)
return;
RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(0));
CGFloat alpha = 1;
RetainPtr<CGColorRef> color = adoptCF(CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
CGContextSetFillColorSpace(context, patternSpace.get());
wkSetBaseCTM(context, CGAffineTransformIdentity);
CGContextSetPatternPhase(context, CGSizeZero);
CGContextSetFillColorWithColor(context, color.get());
CGContextFillRect(context, CGContextGetClipBoundingBox(context));
}
stateSaver.restore();
if (imageObserver())
imageObserver()->didDraw(this);
}
}
#endif // USE(CG)