LayerCompositingThreadClient.h [plain text]
#ifndef LayerCompositingThreadClient_h
#define LayerCompositingThreadClient_h
#if USE(ACCELERATED_COMPOSITING)
namespace BlackBerry {
namespace Platform {
namespace Graphics {
class GLES2Program;
}
}
}
namespace WebCore {
class FloatRect;
class LayerCompositingThread;
class LayerTexture;
class LayerCompositingThreadClient {
public:
virtual ~LayerCompositingThreadClient() { }
virtual void layerCompositingThreadDestroyed(LayerCompositingThread*) = 0;
virtual void layerVisibilityChanged(LayerCompositingThread*, bool visible) = 0;
virtual void uploadTexturesIfNeeded(LayerCompositingThread*) = 0;
virtual void drawTextures(LayerCompositingThread*, const BlackBerry::Platform::Graphics::GLES2Program&, double scale, const FloatRect& clipRect) = 0;
virtual void deleteTextures(LayerCompositingThread*) = 0;
virtual LayerTexture* contentsTexture(LayerCompositingThread*) { return 0; }
virtual void commitPendingTextureUploads(LayerCompositingThread*) { }
virtual void scheduleCommit() { }
};
}
#endif // USE(ACCELERATED_COMPOSITING)
#endif