/* * Copyright (C) 2011 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "FloatRect.h" #include <BlackBerryPlatformPrimitives.h> namespace WebCore { FloatRect::FloatRect(const BlackBerry::Platform::FloatRect& rect) : m_location(rect.x(), rect.y()) , m_size(rect.width(), rect.height()) { } FloatRect::operator BlackBerry::Platform::FloatRect() const { return BlackBerry::Platform::FloatRect(x(), y(), width(), height()); } FloatRect FloatRect::normalized() const { FloatRect normalizedRect = *this; if (width() < 0) { normalizedRect.setX(x() + width()); normalizedRect.setWidth(-width()); } if (height() < 0) { normalizedRect.setY(y() + height()); normalizedRect.setHeight(-height()); } return normalizedRect; } } // namespace WebCore