TreeWalker.h   [plain text]

 * Copyright (C) 1999 Lars Knoll (
 * Copyright (C) 2000 Frederik Holljen (
 * Copyright (C) 2001 Peter Kelly (
 * Copyright (C) 2006 Samuel Weinig (
 * Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#ifndef TreeWalker_h
#define TreeWalker_h

#include "NodeFilter.h"
#include "ScriptWrappable.h"
#include "Traversal.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

    typedef int ExceptionCode;

    class TreeWalker : public ScriptWrappable, public RefCounted<TreeWalker>, public Traversal {
        static PassRefPtr<TreeWalker> create(PassRefPtr<Node> rootNode, unsigned whatToShow, PassRefPtr<NodeFilter> filter, bool expandEntityReferences)
            return adoptRef(new TreeWalker(rootNode, whatToShow, filter, expandEntityReferences));

        Node* currentNode() const { return m_current.get(); }
        void setCurrentNode(PassRefPtr<Node>, ExceptionCode&);

        Node* parentNode(ScriptState*);
        Node* firstChild(ScriptState*);
        Node* lastChild(ScriptState*);
        Node* previousSibling(ScriptState*);
        Node* nextSibling(ScriptState*);
        Node* previousNode(ScriptState*);
        Node* nextNode(ScriptState*);

        // Do not call these functions. They are just scaffolding to support the Objective-C bindings.
        // They operate in the main thread normal world, and they swallow JS exceptions.
        Node* parentNode() { return parentNode(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* firstChild() { return firstChild(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* lastChild() { return lastChild(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* previousSibling() { return previousSibling(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* nextSibling() { return nextSibling(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* previousNode() { return previousNode(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }
        Node* nextNode() { return nextNode(scriptStateFromNode(mainThreadNormalWorld(), m_current.get())); }

        TreeWalker(PassRefPtr<Node>, unsigned whatToShow, PassRefPtr<NodeFilter>, bool expandEntityReferences);
        Node* setCurrent(PassRefPtr<Node>);

        RefPtr<Node> m_current;

} // namespace WebCore

#endif // TreeWalker_h