AudioContext.idl   [plain text]


/*
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 * Copyright (C) 2011 Apple Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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 *
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[
    EnabledBySetting=WebAudio,
    Conditional=WEB_AUDIO,
    ActiveDOMObject,
    CustomConstructor,
    EventTarget,
    InterfaceName=webkitAudioContext
] interface AudioContext {
    // All rendered audio ultimately connects to destination, which represents the audio hardware.
    readonly attribute AudioDestinationNode destination;

    // All scheduled times are relative to this time in seconds.
    readonly attribute float currentTime;

    // All AudioNodes in the context run at this sample-rate (sample-frames per second).
    readonly attribute float sampleRate;

    // All panning is relative to this listener.
    readonly attribute AudioListener listener;

    // Number of AudioBufferSourceNodes that are currently playing.
    readonly attribute unsigned long activeSourceCount;
    
    [RaisesException] AudioBuffer createBuffer(unsigned long numberOfChannels, unsigned long numberOfFrames, float sampleRate);
    [RaisesException] AudioBuffer createBuffer(ArrayBuffer? buffer, boolean mixToMono);

    // Asynchronous audio file data decoding.
    [RaisesException] void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, optional AudioBufferCallback errorCallback);

    // Sources
    AudioBufferSourceNode createBufferSource();

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