#ifndef AnalyserNode_h
#define AnalyserNode_h
#include "AudioBasicInspectorNode.h"
#include "RealtimeAnalyser.h"
#include <wtf/Forward.h>
namespace WebCore {
class AnalyserNode : public AudioBasicInspectorNode {
public:
static PassRefPtr<AnalyserNode> create(AudioContext* context, float sampleRate)
{
return adoptRef(new AnalyserNode(context, sampleRate));
}
virtual ~AnalyserNode();
virtual void process(size_t framesToProcess);
virtual void reset();
unsigned fftSize() const { return m_analyser.fftSize(); }
void setFftSize(unsigned size, ExceptionCode&);
unsigned frequencyBinCount() const { return m_analyser.frequencyBinCount(); }
void setMinDecibels(float k) { m_analyser.setMinDecibels(k); }
float minDecibels() const { return m_analyser.minDecibels(); }
void setMaxDecibels(float k) { m_analyser.setMaxDecibels(k); }
float maxDecibels() const { return m_analyser.maxDecibels(); }
void setSmoothingTimeConstant(float k) { m_analyser.setSmoothingTimeConstant(k); }
float smoothingTimeConstant() const { return m_analyser.smoothingTimeConstant(); }
void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); }
void getByteFrequencyData(Uint8Array* array) { m_analyser.getByteFrequencyData(array); }
void getByteTimeDomainData(Uint8Array* array) { m_analyser.getByteTimeDomainData(array); }
private:
virtual double tailTime() const OVERRIDE { return 0; }
virtual double latencyTime() const OVERRIDE { return 0; }
AnalyserNode(AudioContext*, float sampleRate);
RealtimeAnalyser m_analyser;
};
}
#endif // AnalyserNode_h