RenderImageResource.h [plain text]
#ifndef RenderImageResource_h
#define RenderImageResource_h
#include "CachedResourceHandle.h"
#include "Image.h"
#include "LayoutSize.h"
#include "StyleImage.h"
namespace WebCore {
class RenderObject;
class RenderImageResource {
WTF_MAKE_NONCOPYABLE(RenderImageResource); WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~RenderImageResource();
static PassOwnPtr<RenderImageResource> create()
{
return adoptPtr(new RenderImageResource);
}
virtual void initialize(RenderObject*);
virtual void shutdown();
void setCachedImage(CachedImage*);
CachedImage* cachedImage() const { return m_cachedImage.get(); }
virtual bool hasImage() const { return m_cachedImage; }
void resetAnimation();
virtual PassRefPtr<Image> image(int width = 0, int height = 0) const;
virtual bool errorOccurred() const;
virtual void setContainerSizeForRenderer(const IntSize&);
virtual bool usesImageContainerSize() const;
virtual bool imageHasRelativeWidth() const;
virtual bool imageHasRelativeHeight() const;
virtual LayoutSize imageSize(float multiplier) const;
virtual WrappedImagePtr imagePtr() const { return m_cachedImage.get(); }
protected:
RenderImageResource();
RenderObject* m_renderer;
CachedResourceHandle<CachedImage> m_cachedImage;
private:
static Image* nullImage();
};
}
#endif // RenderImage_h