/* * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef DOMPath_h #define DOMPath_h #if ENABLE(CANVAS_PATH) #include "CanvasPathMethods.h" #if ENABLE(SVG) #include "SVGPathUtilities.h" #endif #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> namespace WebCore { class DOMPath : public RefCounted<DOMPath>, public CanvasPathMethods { WTF_MAKE_NONCOPYABLE(DOMPath); WTF_MAKE_FAST_ALLOCATED; public: static PassRefPtr<DOMPath> create() { return adoptRef(new DOMPath); } static PassRefPtr<DOMPath> create(const String& pathData) { return adoptRef(new DOMPath(pathData)); } static PassRefPtr<DOMPath> create(DOMPath* path) { return adoptRef(new DOMPath(path)); } static PassRefPtr<DOMPath> create(const Path& path) { return adoptRef(new DOMPath(path)); } const Path& path() const { return m_path; } virtual ~DOMPath() { } private: DOMPath() : CanvasPathMethods() { } DOMPath(const Path& path) : CanvasPathMethods() { m_path = path; } DOMPath(DOMPath* path) : CanvasPathMethods() { m_path = path->path(); } DOMPath(const String& pathData) : CanvasPathMethods() { #if ENABLE(SVG) buildPathFromString(pathData, m_path); #else UNUSED_PARAM(pathData); #endif } }; } #endif #endif